How did Pokémon become a global phenomenon?
Pokémon grew from a modest 1996 Game Boy release in Japan into a worldwide franchise through trading and linking, playground word of mouth, and coordinated anime, card and game launches abroad.
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The short answer
Pokémon began as a small Game Boy project in Japan and spread through playground word of mouth. Its design encouraged trading and connection, and the company then rolled out the anime, trading cards and games as linked products, first in the United States and then elsewhere. By the early 2000s the result was a social phenomenon nicknamed "Pokémania". [1] [2]
A modest start in Japan
Creator Satoshi Tajiri, a keen insect collector, conceived the idea of collecting "pocket monsters" in 1990, after seeing the Game Boy link cable. A Smithsonian curator says Tajiri pictured bugs crawling from one Game Boy to the next, and wanted a social experience. Pokémon Red and Green were released in Japan on 27 February 1996. Accounts of development time differ: the Smithsonian says six years, while a developer quoted by the BBC says about seven. [1] [2]
Expectations were low. The Game Boy was seen as aging hardware, and the Smithsonian's curator calls the release an underdog. The developer Mr Ishihara expected perhaps a million copies of each version and says selling abroad was never considered. Word of mouth on Japanese playgrounds, helped by cheaper Game Boys, drove its rise. [1] [2]
Design built for trading
The Guardian points to the games being released in pairs, with different monsters in each version. Completing the Pokédex meant trading with friends, so the link cable, used for competition in Tetris, was used for connection. Manga, trading cards and anime followed within a year in Japan, which helped persuade Nintendo to look westward. [3] [1]
Going abroad
The Pokémon Company says it worried that American audiences might dislike a role-playing game requiring a lot of reading, so it introduced Pokémon through a televised anime first, reversing the Japanese order of game, cards, then anime. Mr Ishihara recalls people saying American children would not play a text-heavy, turn-based game. The anime aired in the US in September 1998, about two weeks before the games, and Pokémon Red and Blue reached North America in 1998 and Europe in 1999. Mr Ishihara believes the lengthy translation process and the anime's hype fed demand for the games and a newly launched card game. The author Daniel Dockery, quoted by Smithsonian Magazine, adds that Pokémon excels at advertising all its media together and centering them on collecting. The company then expanded to Europe, Latin America, Oceania and Asia, and the anime was translated into over 30 languages. [4] [2] [1] [5]
Boom, backlash and revival
At its height, Pokémania led religious leaders in Saudi Arabia to ban Pokémon, and Western media ran stories about card-related crime. A Duke University Press book description says the craze was mostly over by 2002, though CNN notes a revival after 2016 linked to Pokémon Go and the Detective Pikachu film. CNN also credits the characters themselves, which were universal enough to cross cultures yet varied enough to make collecting a challenge. [2] [6] [5]
Timeline
- 1990Satoshi Tajiri conceives the idea of collecting 'pocket monsters'
- 27 February 1996Pokémon Red and Green released in Japan
- September 1998Pokémon anime airs in the United States
- 1998Pokémon Red and Blue reach North America
- 1999Pokémon Red and Blue reach Europe
- 2002Pokémania is mostly over, per a Duke University Press book description
Drawn from the dates given in this thread.
Sources
- Nintendo Released Its First ‘Pokémon’ Games 30 Years Ago. Here’s How the Beloved Catchable ‘Pocket Monsters’ Became the World’s Biggest Media Franchise (smithsonianmag.com) Found by source search. Not checked by a person.
- Monsters, mania and the unstoppable march of Pokémon (bbc.com) Found by source search. Not checked by a person.
- ‘Christian pastors declared Pikachu to be a demon’: how Pokémon went from moral panic to unifying global hit | Pokémon | The Guardian (theguardian.com) Found by source search. Not checked by a person.
- International Business|The Pokémon Company (corporate.pokemon.co.jp) Found by source search. Not checked by a person.
- Pokémon at 25: How 151 fictional species took over the world | CNN (cnn.com) Found by source search. Not checked by a person.
- Pikachu′s Global Adventure: The Rise and Fall of Pokemon (dukeupress.edu) Found by source search. Not checked by a person.
Questions to follow next
- Why did the Pokémon craze fade around 2002, and what brought it back?
- What caused the Pokémon card moral panics?
- How did Pokémon Go change the franchise?