How did Nintendo revive video games after the 1983 crash?
Nintendo paired well-made games with the NES and strict control over who could publish for it, and sold it to wary US retailers as a toy. Some historians say this also stifled developers.
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The short answer
Nintendo brought its Japanese Famicom to the United States in 1985 as the Nintendo Entertainment System. It combined high-quality games, a clever way of persuading retailers to stock it, and a lock-out chip that let Nintendo control which games reached the console. Video game historian Frank Cifaldi argues that the focus on quality and customer satisfaction was the main reason the launch succeeded. [1] [2]
The market Nintendo faced
The American market had collapsed in 1983. According to the WNYC program On the Media, anyone could make games for Atari's console, and many outside businesses did, flooding the market with poor titles. The program says the industry's value fell from about three billion dollars to a few hundred million by 1985. Atari was also caught burying unsold games and consoles in a New Mexico landfill. Retailers had been burned by unsold stock. In Japan the crash was milder, and Nintendo saw an opening to expand with the Famicom. [3] [1]
Getting past skeptical retailers
Historian Steven Kent says retailers were not eager to see Nintendo's salespeople. One salesman told him he feared being marched out of Sears. Nintendo bundled the console with a robot toy called R.O.B. and pitched the package as a robot game rather than a video game, which got it onto shelves. The NES launched in America with 18 titles, and the number soon passed 100. Among them was Super Mario Brothers, which became a Nintendo mainstay. [3] [1]
Quality control and the lock-out chip
Nintendo believed Atari had failed by not controlling the quality of its own or third-party games. Its answer was the 10NES chip. The console sent a signal to a chip in the cartridge, and if the correct response did not come back, the console stayed inoperable. This let Nintendo decide which games were released and how many. Publishers were limited to five games a year. Nintendo marketed the arrangement to shoppers as the Seal of Quality. Kent says the seal in practice meant paying Nintendo about ten dollars per cartridge, a new arrangement at the time, and Nintendo also enforced content rules against violence, sex, politics and religion. [4] [3]
Revival and its costs
Sources agree Nintendo came to dominate the US market from the mid-1980s into the 1990s. The author David Sheff, interviewed in the same radio program, describes it going from no share to 90 percent of a growing industry. Where accounts differ is in how to weigh the control. Cifaldi says the lock-out approach was probably what saved the industry, but that it may have stifled creative freedom. He notes that consoles could have been open like computers, and that for a long time console developers could not earn a living without giving the hardware maker a cut. Developers, as one account puts it, saw the system as total submission to Nintendo, but had little alternative. [3] [2] [4]
Timeline
- 1983The American video game market collapses after a flood of poor titles.
- 1985Nintendo launches the Nintendo Entertainment System in the United States.
- Mid-1980sNintendo begins to dominate the US market, a position it holds into the 1990s.
Drawn from the dates given in this thread.
Sources
- Nintendo Ups the Ante - CHM Revolution (computerhistory.org) Found by source search. Not checked by a person.
- NES at 40: The Console That Saved—and Controlled—Video Games. An Interview with VGHF Founder Frank Cifaldi (wccftech.com) Found by source search. Not checked by a person.
- How Nintendo Saved the Video Game Industry | On the Media | WNYC Studios (wnycstudios.org) Found by source search. Not checked by a person.
- How Nintendo’s 10NES Chip Saved Console Gaming From Itself (interestingengineering.com) Found by source search. Not checked by a person.
Questions to follow next
- How did the 10NES lock-out chip work, and how did people get around it?
- What caused the 1983 video game crash?
- How did Nintendo's licensing rules affect third-party developers?